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I'd like hunting for how to export renpy game that loves photoshoot

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Ren'Py includes support for building game distributions. Upon choosing "Build Distributions" in the launcher, Ren'Py will scan itself and the project to determine the files to include in the distribution, will create any archives that are necessary, and will build package and update files. The zip and tar. Unpacking and re-packing a zip file on Windows and then running it on Linux or Macintosh is not supported. The build process can be configured by setting variables and calling function that live in the build namespace.

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Users browsing this forum: Coffee[Beans]Google [Bot]. Lemma Soft Forums Supporting creators of visual novels and story-based games since Unanswered topics Active topics. How to release a renpy game? Discuss how to use the Ren'Py engine to create visual novels and story-based games.

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Before packaging

Post Reply. Contact Arianne.

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Send private message. Quote 1 Post by Arianne » Sat Aug 20, am Sorry if this is a bit dumb - I've been trying to figure out how to export or release a renpy game for download but all links lead me back to the original on this topic on renpy.

Building the distribution

I can't seem to make head nor tail of what the is telling me to do, where to do it or when to do it. Is there any step-by-step walkthrough of this process for people like me? Contact kivik.

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Re: How to release a renpy game? One thing to bear in mind is that by default, your persistent save file will be included in the build, meaning all CG Galleries for example would be unlocked. Personally I always duplicate the folder first before deleting the persistent save file that way I can keep the progress on my development version.

Also be mindful of files that you don't wish to be included as everything in your game folder would be included by default. Contact Donmai.

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Quote 3 Post by Donmai » Sat Aug 20, am kivik wrote: One thing to bear in mind is that by default, your persistent save file will be included in the build, meaning all CG Galleries for example would be unlocked. No, sorry!

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You must be mistaking me for someone else. Quote 4 Post by kivik » Sat Aug 20, pm Donmai wrote: kivik wrote: One thing to bear in mind is that by default, your persistent save file will be included in the build, meaning all CG Galleries for example would be unlocked.